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Cytoskeleton Simulator
Quaternion< R > Member List

This is the complete list of members for Quaternion< R >, including all inherited members.

addr()Quaternion< R >inline
conjugate()Quaternion< R >inline
conjugated() const Quaternion< R >inline
getAngle() const Quaternion< R >inline
getAngle(R v[3]) const Quaternion< R >inline
getAxis(R v[3]) const Quaternion< R >inline
getPolar(R v[4]) const Quaternion< R >inline
inverse()Quaternion< R >inline
inverted() const Quaternion< R >inline
leftMult(const Quaternion &a)Quaternion< R >inline
leftMult_fast(const Quaternion &a)Quaternion< R >inline
newFromPolar(const R v[4])Quaternion< R >inlinestatic
norm() const Quaternion< R >inline
normalize(R n=1.0)Quaternion< R >inline
normalized(R n=1.0) const Quaternion< R >inline
normSqr() const Quaternion< R >inline
operator R *()Quaternion< R >inline
operator*(R f) const Quaternion< R >inline
operator*(const Quaternion &a) const Quaternion< R >inline
operator*=(R f)Quaternion< R >inline
operator*=(const Quaternion &a)Quaternion< R >inline
operator+(const Quaternion &a) const Quaternion< R >inline
operator+=(R f)Quaternion< R >inline
operator+=(const Quaternion &a)Quaternion< R >inline
operator-() const Quaternion< R >inline
operator-(const Quaternion &a) const Quaternion< R >inline
operator-=(R f)Quaternion< R >inline
operator-=(const Quaternion &a)Quaternion< R >inline
operator/(R f) const Quaternion< R >inline
operator/(const Quaternion &a) const Quaternion< R >inline
operator/=(R f)Quaternion< R >inline
operator/=(const Quaternion &a)Quaternion< R >inline
operator[](const int n)Quaternion< R >inline
operator[](const int n) const Quaternion< R >inline
oppose()Quaternion< R >inline
opposed() const Quaternion< R >inline
print(FILE *out=stdout, bool parenthesis=false) const Quaternion< R >inline
println(FILE *out=stdout, bool parenthesis=false) const Quaternion< R >inline
Quaternion()Quaternion< R >inline
Quaternion(R a, R b, R c, R d)Quaternion< R >inline
rightMult(const Quaternion &a)Quaternion< R >inline
rightMult_fast(const Quaternion &a)Quaternion< R >inline
rotateVector(R des[3], const R src[3]) const Quaternion< R >inline
rotateVector(R v[3]) const Quaternion< R >inline
scaledAngle(R s) const Quaternion< R >inline
set(R a, R b, R c, R d)Quaternion< R >inline
setFromAxis(const R v[3])Quaternion< R >inline
setFromAxis(const R v[3], R angle)Quaternion< R >inline
setFromMatrix3(const R m[9])Quaternion< R >inline
setFromPolar(const R v[4])Quaternion< R >inline
setFromPrincipalAxis(int axis, R angle)Quaternion< R >inline
setMatrix3(R m[9]) const Quaternion< R >inline
setOpenGLMatrix(float m[16], const float *trans=0) const Quaternion< R >inline
setOpenGLMatrix(double m[16], const double *trans=0) const Quaternion< R >inline
slerp(const Quaternion &b, const R u) const Quaternion< R >inline
square()Quaternion< R >inline
squared() const Quaternion< R >inline
~Quaternion()Quaternion< R >inline